Onward is the spiritual successor to Skytear, a competitive card-driven game inspired by MOBA titles such as League of Legends and DOTA 2.
Players are divided into two teams, each controlling two or more champions.
The objective is to destroy the enemy nexus, a portal located in the opponent’s base.
A match lasts between 45 and 90 minutes, depending on the map, which can feature two or three lanes.
Lanes are corridors connecting both nexuses and are populated with towers and minions from each team.
Towers are defensive structures that block enemy champions and minions from advancing toward the nexus.
Minions are weak units that grow stronger in numbers. They constantly push forward toward the enemy nexus and attack anything in their path.
Jungles are dangerous zones between lanes where champions can defeat monsters to gain gold and purchase powerful items.
The river is a central battlefield area where champions may confront a colossal outsider… or perish trying.